Service · Design

Design that can be engineered.

Product UI/UX, design systems, research, service design, and a visual language that survives dashboards and dark mode. Not slide-deck artifacts.

Design subservices

Select a card to see scope, examples, and the working sequence.

Design subservices

Product UI/UX

Product interface, not a moodboard. Empty states, errors, rights, and operational density are in the first cut.

What we hand over

  • Priority flows and screens
  • Clickable prototype
  • State spec for engineering

Engagement types

  • Cashier and void flow
  • Warehouse console
  • New-operator onboarding

Subservice sequence

  1. 01FlowsJobs, not a decorative sitemap.
  2. 02ScreensReal density, not lorem.
  3. 03SpecStates, tokens, edges.

Who it is for

Teams tired of studios that cannot be built, or software houses that draw screens without questioning the process.

Retail / F&B

POS and back-office UI

Screens that survive a rush: cashier, voids, close-shift, stock.

Product

Multi-brand product UI

One design system for site, portal, and console — including dark mode.

F&B / services

Branch service blueprints

Open–operate–close maps, not only the app screens.

Design workflow

  1. 01Understand operatorsWho works, on which shift, with which data.
  2. 02Frame the problemOne problem worth building, not a feature board.
  3. 03Prototype and testClickable, tested with the people who will use it.
  4. 04Spec for engineeringTokens, states, empty, error — ready to build.
  5. 05Stay through releaseNo file toss. Design rides the PR to production.

Work types

Retail / F&B

POS and back-office UI

Fast cashier, voids, close-shift — screens that survive a rush.

Product

Tokens for a modular ERP

One design system across site, portal, and console.

F&B

Branch service blueprint

Open–operate–close journeys, not only app UI.

Maju Solusi Nusantara.

Design that does not stop in Figma?

We work both sides: thinking and execution, one team.